The target camera will follow the dummy along the path.ĭummy objects are always created as cubes. Then you can link both the camera and its target to the dummy, and animate the dummy with a path constraint. You can create a dummy and position a target camera within the dummy object. A dummy is often used this way to animate linked motion.Īnother common usage of a dummy object is in the animation of target cameras. When you rotate the dummy, all of its linked children rotate with it. ![]() For example, you can use a dummy object as a center of rotation by linking a number of different objects to it. The dummy object is used primarily in hierarchical linkages. Enhanced menu: Objects menu > Helpers > Dummy.Standard menu: Create menu > Helpers > Dummy.Create panel > (Helpers) > Standard > Object Type rollout > Dummy.The wireframe acts as a reference for transform effects. Its only real feature is its pivot, used as a center for transforms. It has a name but no parameters, you can't modify it, and it doesn't render. A Dummy helper object is a wireframe cube with a pivot point at its geometric center.
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